
Nate Guralman
Blue Republic RvB - BLUE Republic
14
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Posted - 2012.05.14 16:45:00 -
[1] - Quote
As a high-sec carebear, here's my perceptions of things. Note that I haven't been to null sec, so my answers are likely to sound ignorant to null sec dwellers (and rightfully so).
Saia Tae Arragosa wrote:1) If you were CCP, how would you get more players involved in 0.0 space and low sec - without compromising or getting rid of high sec completely?
IMHO, the reason players don't want to leave null sec is because they don't want to deal with non-consensual PVP. But that's at the heart of low and null sec. I'm not sure how to get rid of that without destroying what low and null sec is all about.
Saia Tae Arragosa wrote:2) Would you just rather see high sec completely removed? If that is the case, how would you introduce new players into the harsh realities of a game where they can be ganked on sight just for joining the game?
No, high sec should not be removed. In fact, I think high sec is fine just the way it is. It's safe (safer, anyway), but the options available are pretty limited. There isn't that much combat the ability to make ISK is limited, and competition is very high.
If you want to introduce players to the harsh realities of getting ganked, send them to low sec to complete part of the tutorial. I guarantee you that if the game sends new players to low sec as part of the tutorial, there will be a very large number of pirate corporations that will set up in that system, more than willing to teach new players all about ganking.
Saia Tae Arragosa wrote:3) If you believe that high sec, low sec and 0.0 can co-exist, what is your solution to bringing balanced game play to 0.0, low and high sec space that is amiable to all concerned?
Low sec may be a little unbalanced, at least from the risk-reward perspective, but I think high and null sec are fine. I would up the rewards of low sec just a bit.
That said, the original question was how do you get players out of high sec and into null sec. I don't see that as a CCP issue, it's a null sec alliances/corporation issue, or more precisely, a perception issue. Most players see null sec as two things: (1) constant gate camping or (2) 1000 ship battles. What corporations need to do is convince the industrialists, miners and missioners to join up.
The way I see it, not all players want to PVP. Some want to build things, or explore, or mission or whatever. I thinks there's a MASSIVE opportunity for null sec alliances here. Some people just want to mine, and if null sec corporations can convince them that they can do so safely tucked in the middle of a sovereign area, they could get tons of ISK rolling in with little to no effort on their part, and they can use that ISK to fund the ongoing battle for sov. It's win-win, as far as I'm concerned.
And speaking for myself, if a null sec alliance offered me an industrialist position in their corp (and I mean peon position, not a directorship or any other official role), I'd fly out to null sec on the spot.
(I realize the irony of my posting about being an industrialist while posting with RvB character. My alts are all industrialists ).
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